Kickoff Works

presents

World Tour

Buy cities, host festivals and bankrupt your friends on a lap around the world.

On this screen

SeatTravelerClassPin

Click a row to change who sits there. Classes are bot difficulty: Economy is gentle, First Class plays to win.

Game length
Mode
Turn timer

Online with friends

Host a table

You get a gate code to send your friends. Up to four travelers, and bots can fill the rest.

Join a friend

Type the gate code your friend sent you.

Gate
SeatTravelerClassPin

Game length
Mode
Turn timer

    Trip journal

      Time left Turn Round Dice

      WT

      Connection lost. Reconnecting…
      Monopoly

        Settings

        Sound
        Game
        Animation speed

        Games on this screen only. Online, everyone watches at 1x.

        Trip journal
        Graphics
        Quality

        Drag to tilt the board
        Accessibility
        Motion

        Reduced turns off flipping letters, bouncing dice and other decorative movement.

        How to play

        Each turn

        Roll two dice and move. Land on an empty city or resort to buy it. Land on someone else's and you pay them rent. Doubles means both dice show the same number, like 3 + 3, and gives you another roll. Three consecutive doubles send you to Customs.

        Building

        Buy a city with buildings in one go, and build it up whenever you land on it again, as many tiers as you can afford in one go (each tier costs more than the last). On your first lap you can build up to apartments; once you've passed Departures, up to a grand hotel. A landmark can only go on a city that's already a grand hotel when you land there. Owning a whole country boosts rent on every city in it: x2 on bare land, x1.5 once it has buildings. Each game, three cities get a local festival, drawn at random from five: a parade boosts all the owner's cities in that country x1.5, fireworks charge anyone passing by 10% of the city's printed rent ($25 to $150), lanterns boost rent x1.5 and stop buyouts, May Day doubles rent but shares half of it equally among everyone except the owner, and Black Friday raises rent 10% with every visit, up to x2, until the city changes hands. Resorts get their own miniature when purchased.

        Buyouts

        After paying rent in a rival city you may buy it out for twice what they've put into it, once you've passed Departures at least once. Landmarks can't be bought out.

        Corners

        Departures pays you every lap; land right on it for a bonus and another roll. Customs: land there (or roll three doubles) and you're held until you roll doubles, pay the fine or use up a passport. World Cup lets you host the cup in one of your cities and boost its rent: x2 for the first World Cup, a little more for each one after, up to x3. Airport: land there and on your next turn you can fly for a small fee instead of rolling, to one of your properties, an unowned one or Departures.

        How to win

        Instantly, by owning three whole countries, all four resorts, or every property on one side of the board. Otherwise be the last traveler standing, or the richest when time runs out. Games last 10, 20 or 30 minutes; when the clock hits zero, the round in progress is played out so everyone gets the same number of turns.

        Teams and the turn timer

        In a 2 vs 2 game, Window seats play Aisle seats. Teammates stay in each other's cities for free, can fly to them, and their properties count together for country rent, resorts and instant wins. A team is out when both teammates are bankrupt. With the turn timer on you get 30 seconds per decision; when it runs out you roll, pass or end your turn automatically.

        Postcards

        Land on a Postcard tile to draw the top card from the deck. The deck is shuffled again once every card has been drawn. In a 2 vs 2 game, cards that involve every traveler only touch the other team.